
Magnet - Sucks all the coins into the player. Commander's Sword - Gives +25 attack speed +50 strength and -15 movement speed. Charmed Blood - Gives minor lifesteal, which is always nice. At high wormhole levels, it's common to have more than 50,000 strength and over 1600 attack speed, and looking at the numbers it's easy to conclude that +50 strength to a character that already has 50,000 is worthless, while 50 attack speed to a character that already has 1600 is somewhat significant. The stats given by all relics are irrelevant since it doesn't scale with your wormhole level and quickly becomes too small to have any noticeable difference, however, attack speed is a very worthy stat. Passive Relics These relics are good for either the ability or stat they provide.
It lasts indefinetely, but if you hit the monsters they will go back to normal after a short period of time (approximately 8 seconds). Even though the relic description says it affects all enemies "on screen", it actually affects all enemies on the map. Opposite to Holy Water, this doesn't make you unkillable, but it makes the enemies unable to do almost anything and thus has the similar effect of allowing you to close in the enemies at melee range and do as much damage as possible. Duration: Varies (but approximately 8 seconds).
Rotten Apple - Turns all enemies on the map into helpless apples. Cooldown: 33 seconds.īetter for classes who want to be in melee-range doing most of the damage through close-combat skills and attacks, like most melee classes. Cooldown: 15 seconds.īetter for classes who don't need to get close to enemies in order to do most of their damage, like most ranged classes. Active Relics Since you can only have one active relic at a time, you need to choose one of these relics depending on your class.